

There are a lot of YouTube videos and short guides out there, but learning is easier, and retention of that learning is better, if you have a structured path to follow. Given our experience and expertise Epic approached us to develop and produce 6 courses with 18 hours of video content for their online learning portal, we’ve written two books on game audio (The Game Audio Tutorial and Game Audio Implementation), and have over 20 years experience of teaching the subject at both undergraduate and Masters level. So you are in a safe pair of hands!
MetaSounds & More: Foundation
If you're new to MetaSounds or to Unreal Engine’s audio system, then this is the course for you. No previous experience with Unreal Engine or Unreal Engine audio is required as this course is suited to complete beginners, but there’s also lots of useful tips and tricks for more experienced users.
Available Now at an introductory price of £149 / $199!
(Shop Link)
Features:
144 page guide
25 videos with nearly 4 hours of content
Downloadable project with demos and examples
Content:
- Setting up your Unreal Engine project and navigating the Unreal Engine interface
- Ambient sound actors, Attenuation & Spatialization
- MetaSound editing, playback and randomisation
- Layering, Modulating, and Sequencing techniques in MetaSounds
- Blueprint interaction systems with ‘touch’ triggers and keyboard / gamepad ‘use’ triggers
- Debugging with Audio insights, console commands and logs
- MetaSound patches and presets for efficient development
01: Setup
02: Attenuation & Spatialization
03: Debug commands & Voice Management
04: Basic Mixing, Muting & Soloing
05: One Shots with random choice
06: Adding random pitch and volume
07: Interactions with trigger overlaps
08: Switching ambient sounds on and off
09: Readability & Good Practice
10: Layering 01
11: Layering 02
12: Knobs and Sliders
13: Modulating 01 - One Shot AD Envelopes
14: Modulating 02 - One Shot ADSR Envelopes
15: Modulating 03 - Continuous Envelopes
16: Modulating 04 - Bespoke Envelopes using Wavetables
17: Modulating 05 - Using LFOs
18: Interactions using keyboard / gamepad inputs
19: Sequencing 01 - Asynchronous Loop and Start Times
20: Sequencing 02 - Concatenation
21: Sequencing 03 - Delays and Retriggering systems
22: Sequencing 04 - Polyphony
23: Sequencing 05 - Clusters of events
24: Patches & Presets
25: Looping Audio
MetaSounds & More: Unreal engine audio progression (Coming June 2025)
Building on the foundations course this takes you further into your Unreal Engine audio journey, helping you to build your confidence in developing audio environments and interacting with other Blueprint systems.
Music Design for video games: Wwise foundations (Coming 2025)
Music Design for video games: Wwise progression (Coming 2025)
We also offer on-to-one personal tuition, and consultation services for companies looking for solutions or upskilling in this area.