General Game Audio

The Game Audio Podcast
Game Developers Conference Vault
GameSound.org
GameSoundCon
+ Archive of Game Sound Con presentations via free login
Designing Sound
Lost Chocolate Lab
Gamasutra
Yahoo groups GameAudioPro
Reddit game audio
Facebook SoundDesign Group
#gameaudio
Game Audio Hour Podcast
Gametyrant Audio Podcast
Michael Sweet's Game Audio Links

' Boulanger, R., Lazzarini, V. & Mathews, M. (2010) The Audio Programming Book. Har/DVD. MIT Press.
Brandon, A. (2004) Audio for Games: Planning, Process, and Production. New Riders Games.
Bridgett, R. (2010) From the Shadows of Film Sound : Cinematic Production & Creative Process in Video Game Audio. Blurb.
Bridgett, R. (2013) Game Audio Culture. Blurb.
Cheng, W. (2014) Sound Play: Video Games and the Musical Imagination. OUP USA, Oxford ; New York.
Collins, K. (2008) Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press.
Collins, K. (2008) From Pac-Man to Pop Music: Interactive Audio in Games and New Media. 5th ed. Ashgate.
Collins, K. (2013) Playing with Sound: A Theory of Interacting with Sound and Music in Video Games. MIT Press.
Collins, K., Kapralos, B., Tessler, H. (2014). The Oxford Handbook of Interactive Audio. OUP USA, Oxford.
Donnelly, K.J., Gibbons, W., Lerner, N. (2014). Music In Video Games: Studying Play. Routledge, New York, NY ; Abingdon, Oxon.
Grimshaw, M. (2010) Game Sound Technology and Player Interaction: Concepts and Developments. Information Science Reference.
Jorgensen, K. (2009) A Comprehensive Study of Sound in Computer Games: How Audio Affects Player Action. Edwin Mellen Press Ltd.
Marks, A. (2008) Game Development Essentials: Game Audio Development. 1st ed. Delmar Publishing.
Marks, A. (2008) The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers. 2nd ed. Focal Press.
Miller, K. (2012). Playing Along: Music, Video Games, and Networked Amateurs. Oxford University Press, Oxford ; New York.
Moormann, Peter, ed. (2012) Music and Game: Perspectives on a Popular Alliance. Springer VS.
Phillips, W. (2014) A Composer’s Guide to Game Music. Cambridge, Massachusetts, The MIT Press.
Richardson, J., Gorbman, C. & Vernallis, C. (2013) The Oxford handbook of new audiovisual aesthetics.
Sanger, G. (2003) The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness. Illustrated edition. New Riders.
Sexton, J., Donnelly, K.J. (2007) Music, Sound and Multimedia: From the Live to the Virtual.Edinburgh University Press.
Stevens, R. & Raybould, D. (2011) The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games. 1st ed. Focal Press.
Sweet, M., 2014. Writing Interactive Music for Video Games: A Composer’s Guide, 1 edition. ed. Addison Wesley, Upper Saddle River, NJ.


Algorithmic / Generative / Procedural Music

Aleatoricism for the game music composer
Spore
Talk by Brian Eno


Acoustics / Engineering / Technical

Audio concepts in plain English
Modern audio technologies in games
Nikunj Raghuvanshi Sound Propagation Research
Damian Murphy Acoustic Modelling
Sound Synthesis and Propagation

Miranda, E. (2002) Computer Sound Design: Synthesis techniques and programming. 2nd ed. Focal Press.
Roads, C. (1996) The Computer Music Tutorial. MIT Press.
Russ, M. (2008) Sound Synthesis and Sampling. 3rd ed. Focal Press.
Rossing, T.D., Moore, R.F. and Wheeler, P.A. (2001) The Science of Sound. 3rd ed. Addison Wesley.
Howard, D. and Angus, J. (2009) Acoustics and Psychoacoustics. 4th ed. Focal Press.
Everest, F.A. and Pohlmann, K.C. (2009) Master Handbook of Acoustics. 5th ed. Tab Electronics.
Katz, B. (2007) Mastering Audio: The art and the science. 2nd ed. Focal Press.


Conferences

Audio Engineering Society
Audio Mostly
Develop Conference
Game Developers Conference
LudoMusicology Conference
North American Conference on Video Game Music


Dialogue

Jeff Macpherson Interview
Managing a Monster – Voice production for MMOs
Organizing and formatting game dialogue
Documenting voice assets
Localization
Localisation


Film Music

Senior VP for music universal pictures 1, 2
John Williams – Saving Private Ryan
Jerry Goldsmith
Lots of movie composer interviews
Making a living from music for picture (Sound on Sound articles)
1, 2, 3, 4, 5, 6, 7, 8, 9
Screen Sound Journal
Music and the moving image journal

Adorno. (2007) Composing for the films. Continuum International Publishing Group Ltd.
David Bell. (1994) Getting the best score for your film, Silman-James Press.
Beauchamp, R. (2005) Designing Sound for Animation. Pap/DVD. Focal Press.
Burt, G. (1996) The art of film music. Northeastern University Press.
Carlin, F. Wright, R. (1990) On the track, Schirmer Books.
Cohen, A. (2010) Music as a source of emotion in film in Music and Emotion. Oxford University Press.
Davis, R. (1999) Complete guide to film scoring, Berklee Press.
Dickinson, K. (2002) Movie Music: The Film Reader, Routledge.
Donnelly, K. (2001) Film Music: Critical Approaches. Edinburgh University Press
Gorbman, C. (1987) Unheard Melodies: Narrative Film Music, John Wiley & Sons.
Hagen, E. (1995). Advanced Techniques for film scoring, Alfred Publishing Co.
Harper, G et al (2009) Sound and Music in Film and Visual Media, Continuum.
Hayward, P. (2004) Off the Planet: Music,Sound and Science Fiction Cinema. illustrated edition.
Larsen, P. (2007) Film Music. illustrated edition. Reaktion Books.
Powrie, P. Stillwell, R. (2005) Changing Tunes: The Use of Pre-Existing Music in Film, Ashgate Publishing Limited.
Reay, P. (2004) Music in Film: Soundtracks and Synergy. Wallflower Press.
Rhona, J. (2000) The reel world, Miller Freeman Books.
Scruton (1999) The aesthetics of music, Clarendon Press.
Stror, A. (1997) Music and the mind, HarperCollins.

Film Music : Popular Music in Films
Dyer R. In The Space Of A Song : The Uses Of Song In Film / Richard Dyer. London : Routledge, 2012
Inglis I. Popular Music And Film / Edited By Ian Inglis [e-book]. London : Wallflower, 2003
Mundy J. Popular Music On Screen : From The Hollywood Musical To Music Video / John Mundy. Manchester : Manchester University Press, 1999
Powrie, Phil, and Robynn Stillwell. Changing Tunes: The Use of Pre-Existing Music in Film. illustrated edition. Ashgate Publishing Limited, 2005.
Wojcik P, Knight A. Soundtrack Available : Essays On Film And Popular Music / Edited By Pamela Robertson Wojcik And Arthur Knight. Durham, N.C. ; London : Duke University Press, 2002


Film Sound

filmsound.org
Designing Sound
SoundWorks Collection
Designing a movie for sound (Randy Thom)
Stretching Sound to Help the Mind See (Walter Murch)
Behind the Scenes with Film Editor Walter Murch
10 minute general concepts 'Austrailia' Sound doc
Skip Livesay interview
The New SoundTrack Journal
Screen Sound Journal
The Soundtrack

Altman, R. (1992) Sound Theory/Sound Practice. 1st ed. Routledge.
Amyes, Tim. (1990) Audio Post-Production in Video and Film. Focal Press.
Beauchamp, R (2005) Designing sound for animation, Focal Press.
Beck, J. Grajeda, T (Eds) (2008) Lowering the boom : Critical studies in film sound. University of Illinois Press.
Chion, M. (1994) Audio-Vision : Sound on Screen. Columbia University Press.
Chion, M. (2009) Film; a Sound Art, Columbia University Press.
Emmett, H. (2010). Sounds to Die For: Speaking the Language of Horror Film Sound, Flaithulach.
Holman, Tomlinson. (2010) Sound for Film and Television, Focal Press.
Kenny, Tom. (2000) Sound for Picture, Artistpro.com.
Lobrutto, Vincent. (1998) Sound on Film, Greenwood Press.
Mott, Robert. (2008) Radio Sound Effects: Who Did It, and How, in the Era of Live Broadcasting,McFarland & Co Inc.
Ondantje, Michael. (2004) The Conversations, Alfred A. Knopf.
Pinch, T. & Bijsterveld, K. eds. (2012) The Oxford Handbook of Sound Studies. OUP USA.
Purcell, J. (2008) Dialogue Editing for Motion Pictures, Focal Press.
Rose, Jay. (2008) Audio Post Production for digital video, Focal Press.
Sider, L. (2003) Soundscape: School of Sound Lectures 1998-2001. Wallflower Press.
Sonnenschien, D. (2001) Sound Design, Michael Wiese Productions.
Viers, R. (2008) The Sound Effects Bible: How to Create and Record Hollywood Style Sound Effects. Ill. Michael Wiese Productions.
Weiss, E. and Belton, J(Ed) (1985) Film sound, Columbia University Press.
Whittington, W. (2007) Sound Design and Science Fiction. University of Texas Press.
Yewdall, D.L. (2007) The Practical Art of Motion Picture Sound 3E. 3rd ed. Focal Press.


Foley / Footsteps

Kastbauer on footsteps
The Story of Jack Foley
Mix article on foley
Filmsound.org / foley
Soundworks / Gary Hecker

Ament, V.T. (2009) The Foley Grail: The Art of Performing Sound for Film, Games, and Animation. Pap/DVD. Focal Press.


Game Design

Digra
GameStudies
Advances in Computer Entertainment Technology
Entertainment Computing
Computers in Entertainment
International Journal of Computer Games Technology
Games and Culture Journal

Koster, R., (2005). Theory of Fun for Game Design. Paraglyph Press, Phoenix, Arizona.
Poole, S. (2004 ) Trigger Happy, The inner life of video games
Rigby, S., Ryan, R., 2010. Glued to Games: How Video Games Draw Us in and Hold Us Spellbound. Praeger Publishers Inc, Santa Barbara, California.
Salen, K., Zimmerman, E., (2003). Rules of Play: Game Design Fundamentals, illustrated ed. The MITPress.
Schell, J., (2008). The Art of Game Design: A book of lenses. Morgan Kaufmann.
Juul, J. (2005) Half-Real: Video Games Between Real Rules and Fictional Worlds. MIT Press.
Salen, K. (2003) Rules of Play: Game Design Fundamentals. illustrated edition. MIT Press.


Game Research Methods

Lankoski, P., Björk, S., (Eds).2015. Game Research Methods: An Overview. Lulu.com.


Game Sound Design

Nick Arundel Masterclass
Leonard Paul's Talks
Also see above - Game Audio General


Interactive / Adaptive Music

Ludomusicology’s Bibliography
Adaptive Music in Vessel + Leonard Paul Video
Contextually Driven Dynamic Music System for Games (Iain Macanulty & Gordon Durity)
David Steinwedel on Adaptive music in Hellgate London
Michael Sweet on transitions (Transitional forms)
Winifred Phillips on layers (Parallel forms)

Cheng, W. (2014) Sound Play: Video Games and the Musical Imagination. OUP USA, Oxford ; New York.
Collins, K. (2008) Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press.
Collins, K. (2008) From Pac-Man to Pop Music: Interactive Audio in Games and New Media. 5th ed. Ashgate.
Collins, K. (2013) Playing with Sound: A Theory of Interacting with Sound and Music in Video Games. MIT Press.
Collins, K., Kapralos, B., Tessler, H. (2014). The Oxford Handbook of Interactive Audio. OUP USA, Oxford.
Donnelly, K.J., Gibbons, W., Lerner, N. (2014). Music In Video Games: Studying Play. Routledge, New York, NY ; Abingdon, Oxon.
Miller, K. (2012). Playing Along: Music, Video Games, and Networked Amateurs. Oxford University Press, Oxford ; New York
Moormann, Peter, ed. (2012) Music and Game: Perspectives on a Popular Alliance. Springer
Phillips, W. (2014) A Composer’s Guide to Game Music. Cambridge, Massachusetts, The MIT Press.
Sweet, M., 2014. Writing Interactive Music for Video Games: A Composer’s Guide, 1 edition. ed. Addison Wesley, Upper Saddle River, NJ.


Jobs / Recruitment

GamesIndustry.biz
Aardvark Swift
Career Power Ups
Datascope
Games Recruit
Interactive Selection
Getting a job creating sound and music for videogames
How to become a video game sound designer
Aaron Brown How to break into the industry


Looping

Looping mp3s


MIDI Orchestration

From mockup to Orchestration
Principles of orchestration
Scoring Pirates of the Caribbean III
8Dio video


Middleware: Elias

Ellias at Elias Software
Winifred Phillips on Elias


Middleware: Fabric

Fabric at Tazman-Audio
Fabric and Unity
Adaptive music with Fabric and Unity


Middleware: FMOD

FMod at Firelight technologies
FMOD and UE4
FMOD and Unity
Jeff Schmidt FMOD Tutorial
FMOD on youtube
FMOD Tutorial


Middleware: WWise

WWise at AudioKinetic
WWise and Unity 5
Sound Design example
Dynamic music in WWise
Music example
Various example from Vimeo
Audiokinetic on youtube
Audiokinetic video tutorials


Mixing

GameAudioMix
Panel discussion GDC Canada
Bridgett, R. Gamasutra - Features - The Future Of Game Audio - Is Interactive Mixing The Key?
Bridgett, R. Gamasutra - Features - The Game Audio Mixing Revolution
Clerwall, A. How High Dynamic Range Audio Makes Battlefield: Bad Company Go BOOM . Game Developers Conference.
Bridgett narrative mixing / pacing
Mixing for games - AMPS Panel Discussion MP3
Audio Loudness : The battle against ear fatigue
Audio standards working group
Mobile loudness: An adaptive approach
Designing Sound Tag ‘loudness’


Music Psychology

Dr Victoria Williamson's Site
Psychology of Music Journal

Juslin, P. and Sloboda, J. (2001) Music and Emotion: Theory and Research. OUP Oxford.
Levitin, D.J. (2008) This is Your Brain on Music: Understanding a Human Obsession. Atlantic Books.
Williamson, V., 2014. You Are the Music: How Music Reveals What it Means to be Human. Icon Books Ltd.


Periodicals

Edge
Develop Magazine
Audio Media Magazine
Mix Magazine


Procedural Audio

procedural-audio.com
Andy Farnell
Interview with Nicholas Fournel
Interview with AudioGaming
UE4osc
UE4Duino Arduino to UE4 plugin
Car engine in Max


Utilities

Orban meter
Total Commander
Foobar
The Levelator
Sonic Visualiser
r8brain Sample Rate Converter


Vehicles

Car / Vehicle sounds for games
Capturing engine sounds for games
Various links from TrackTimeAudio
Rev - Procedural modelling for engines
UDK Motorsport
Introduction to REV
Vehicle engine design
Racing game sound study


VR Audio

The headphones problem
Audio and VR – Varun Nair


Weapons

Guns for games
Chuck Russom Gun sound design
Charles Maynes Gun recording thoughts